GTA Online has more than a dozen businesses, and Rockstar keeps adding more. Some are money machines. Others take an hour of setup for a disappointing sale. We ranked the main ones on three things: profit, effort, and how well they work solo.
The ranking at a glance
| Rank | Business | Why |
|---|---|---|
| 1 | Kosatka (Cayo Perico) | The best solo heist, and you can repeat it |
| 2 | Agency | VIP Contract, security contracts, passive safe |
| 3 | Nightclub | Passive goods from linked businesses, easy sales |
| 4 | Acid Lab | Cheap, fast, solo-friendly sales |
| 5 | Bunker | Low effort once upgraded |
| 6 | Auto Shop | Repeatable robbery contracts |
| 7 | Salvage Yard | Weekly robberies and tow jobs |
| 8 | MC businesses | Mostly useful as Nightclub feeders |
1. Kosatka: Cayo Perico Heist
The submarine isn't a business in the usual sense, but nothing beats it for solo players. You can run Cayo Perico on your own, the loot pays around a million dollars, and the sub also gives you a fast travel point and a sonar for treasure hunts.
2. Agency
Bought from Franklin Clinton's company, the Agency runs security contracts, payphone hits, and the Dr. Dre VIP Contract, which pays $1 million at the end. The safe also fills up passively as you complete contracts.

3. Nightclub
The Nightclub turns your other businesses into a single passive income stream. Assign technicians to goods like cargo, sporting goods, and South American imports and they build up stock for free. Fill the warehouse, then sell it for over a million.
4. Acid Lab
Unlocked through "The First Dose" missions, the Acid Lab is cheap to start and easy to sell from. With the equipment upgrade it is one of the best returns for your money in the game.
5. Bunker

Added with the Gunrunning update, the Bunker manufactures weapons from supplies. Upgrade the equipment and staff, buy supplies, and come back later to sell. It is also where you research upgrades for weaponized vehicles.
Businesses to skip (or buy last)
- Most MC businesses: low profit on their own. Only worth it as Nightclub feeders.
- Import/Export: good money but a lot of driving and risk in public lobbies.
- Hangar: fun air cargo missions, but slow for the money.
Frequently asked questions
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Article update log
- Reviewed against the latest GTA Online update and refreshed prices, tips, and FAQs.
- First published.
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- GTA Online businesses
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- Nightclub
- Bunker
- Agency
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